
TriArch
Welcome to TriArch!
Here is how the game works:
Every round you gain Energy but the Energy you gain steadily decreases (counts down) from 5 to 1 then restarts at 5.
Energy can pass between rounds but is reset when the countdown is reset.
You can use this energy to summon terrain or summon units
Units can only be summoned on a terrain that match their type and only on your side of the board and a contested area in the middle.
Terrains can be played anywhere, to help yourself or disrupt an opponent's strategy.
There are 3 types in total; Nature, Magic and Science.
Nature is effective against Magic, magic is effective against Science and Science is effective against Nature.
There are also 3 types of behaviour for units: Sustain, Poke and Burst.
Each type has one Terrain card, one Sustain Card that heals nearby allies, one Poke card that hits enemies from a distance and one Burst card that does more damage than normal cards.
Each type specializes in a behiavour, I'll let you figure out which is which.
Cards played have a cooldown before they start moving towards the enemie's side.
There are also 3 cards that have 2 element types and cost 4 energy, these are more powerful but have a longer cooldown before they start moving.
When the units are close to an enemie's side they will attack them, depleting the health displayed up top.
A game is won by depleting the opponent's health (right) and can be lost by losing all of your health (left)
Code by Felipe Lépore (AtomicPurpleGB)
Art by WoahhJo
| Published | 5 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Felipe Lépore de Macedo Borges |
| Genre | Card Game |
| Tags | 2D, Fantasy, Tabletop |
| Content | No generative AI was used |

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